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package com.volatileengine.platform;

import com.volatileengine.datatypes.AcceleratedArray;

/**
 * 
 * @author Administrator
 */
public class CreateVertexBufferObjectReadCommand extends GPUCommand {

	private AcceleratedArray<?> array;

	public CreateVertexBufferObjectReadCommand(AcceleratedArray<?> array) {
		this.array = array;
	}

	@Override
	public void execute(GPU executioner) {
		executioner.createVertexBufferObject(array);
	}
}
